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RE: Bleach: Heat the Soul 5 Trial - NPJG90020 ( 09:55 AM) DragonNeos Wrote: The game still doesn't display anything (black screen) as of revision f7df27d. I'm not sure if it will help, but I have attached a Debug Log of PPSSPP loading the game up to the Title Screen. Bleach Heat the Soul 7 PPSSPP is a very popular ppsspp action game for android and lots of people want to get it on their phones or tablets for free. Bleach Heat the Soul is a series of 3-D cel-shaded fighting games for the PSP based on the manga and anime series Bleach by Tite Kubo. Each installment was developed by Eighting and published.
Thread Rating:- Bleach: Heat the Soul 7. Any way to download DLC for PPSSPP? User Info: Thegreatgray. Thegreatgray 2 years ago #1. I'm been trying to find a way,but I can't find the file for it on PPSSPP.
- Bleach: Heat the Soul is a series of 3-D cel-shaded fighting games for the PSP based on the manga and anime series Bleach by Tite Kubo. Each installment was developed by Eighting and published by SCEI. All installments have been released only in Japan. Each installment has several methods of play, with different types of game modes. New games have introduced additional modes that usually carry over to the sequels. Using characters taken directly from Bleach.
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Bleach: Heat the Soul 5 Trial - NPJG90020 |
Bleach Heat The Soul 7 Website
07-10-2017, 12:45 PM (This post was last modified: 07-10-2017 07:45 PM by DragonNeos.) |
Bleach: Heat the Soul 5 Trial - NPJG90020 This trial game was tested with revision 5b6966e. Since this particular EBOOT.PBP is in the 'MG' category and not 'EG' category, JPCSP has trouble directly loading the file (since the KIRK key (0x60) for this PRX type is still unknown). When attempting to load this EBOOT.PBP file, the emulator will display 'General error: File format not supported!'. As stated in this Wololo.net post, there are a couple of steps that need to be taken before this trial game could run on emulators. Procedure: 1) Extract the contents of the EBOOT.PBP with software such as PBP Unpacker 0.94 2) Use a real PSP to decrypt/decompress the DATA.PSP file with the homebrew application PRXdecrypter 2.7a 3) Assemble the EBOOT.PBP back together by using the new decrypted/decompressed DATA.PSP with PBP Unpacker 0.94 The new EBOOT.PBP plays fine on PPSSPP, but has a problem loading on JPCSP. On JPCSP, the following appears on the log endlessly while displaying a black screen: 08:13:14 WARN hle.ModuleMgrForUser - first_read - Unimplemented sceKernelLoadModuleBufferUsbWlan |
Post: #2 |
RE: Bleach: Heat the Soul 5 Trial - NPJG90020 08:13:14 WARN hle.ModuleMgrForUser - first_read - Unimplemented sceKernelLoadModuleBufferUsbWlan |
07-14-2017, 10:59 AM (This post was last modified: 07-14-2017 09:59 PM by DragonNeos.) |
RE: Bleach: Heat the Soul 5 Trial - NPJG90020 The game still displays a black screen on revision cbc09e5. The game also seems to stop loading after a minute and stays in an idle state. There aren't any noticeable errors in the log (only WARN messages). 06:53:50 WARN emu - GUI - .shstrtab section not found I added the following to LogSettings.xml to see if the game would advance any further but it would stop at the same point: <logger name='compiler'> <level value='debug' /> </logger> When the PSP System Files are in the flash0 directory, the log will instead display: 15:29:30 WARN hle.sceSysEventForKernel - SceModmgrStart - Unimplemented sceKernelRegisterSysEventHandler handler=0x0800B140 |
Post: #4 |
RE: Bleach: Heat the Soul 5 Trial - NPJG90020 06:53:50 WARN hle.SysMemUserForUser - GUI - malloc cannot allocate partition=1, name='ThreadMan-InternalHandlers', type=PSP_SMEM_Addr, size=0xE0, addr=0x08000000, maxFreeMem=0x3FE000, totalFreeMem=0x3FE000 Could you please start Jpcsp, enable the TRACE level, load the demo and press run. I just need the log file for one second, just to make sure the loading is complete. Thank you! |
Post: #5 |
RE: Bleach: Heat the Soul 5 Trial - NPJG90020 I tested the trial game under both situations (with and without PSP System Files) with the TRACE log setting on revision cbc09e5. |
Post: #6 |
RE: Bleach: Heat the Soul 5 Trial - NPJG90020 OK, thank for the logs! Always include a complete log file at INFO level in your reports. Thanks! How to post a log06:53:50 WARN hle.SysMemUserForUser - GUI - malloc cannot allocate partition=1, name='ThreadMan-InternalHandlers', type=PSP_SMEM_Addr, size=0xE0, addr=0x08000000, maxFreeMem=0x3FE000, totalFreeMem=0x3FE000 |
Post: #7 |
RE: Bleach: Heat the Soul 5 Trial - NPJG90020 The game still doesn't display anything (black screen) as of revision f7df27d. I'm not sure if it will help, but I have attached a Debug Log of PPSSPP loading the game up to the Title Screen. |
Post: #8 |
RE: Bleach: Heat the Soul 5 Trial - NPJG90020 (07-18-2017 09:55 AM)DragonNeos Wrote: The game still doesn't display anything (black screen) as of revision f7df27d. I'm not sure if it will help, but I have attached a Debug Log of PPSSPP loading the game up to the Title Screen.Is it possible to generate a DEBUG log for Jpcsp as well? |
Post: #9 |
RE: Bleach: Heat the Soul 5 Trial - NPJG90020 I have attached a Debug Log from JPCSP using revision f7df27d. |
Post: #10 |
RE: Bleach: Heat the Soul 5 Trial - NPJG90020 14:22:03 DEBUG hle.ModuleMgrForUser - first_read_21 - sceKernelLoadModuleBufferUsbWlan buffer=0x00001AD0, bufSize=0x8ECE880, flags=0x0, optionAddr=0x09F7EA60 sceKernelLoadModuleBufferUsbWlan bufSize=0x00001AD0, buffer=0x8ECE880, flags=0x0, optionAddr=0x09F7EA60 |
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